Player guide
Two things share the word 'rank' here. The donor ladder is what you can buy, and every perk on it is cosmetic or convenience. The five earned ladders are not for sale at all. Nothing you can buy makes you hit harder, take less damage, or get better loot.
Everyone starts here. Free.
/tpa, /pay, /mail/ahThe first donor rank - where the good stuff starts.
Everything in Traveler, plus:
/vault teleports you to a private room/claimplot, 20x20, placed wherever you likeStand out in chat and leave a trail behind you.
Everything in Mystic, plus:
/nick with full colour codesQuality-of-life that you feel every session.
Everything in Hero, plus:
/enderchest and /workbench anywhereThe rank people notice.
Everything in Champion, plus:
/vault upgradeThe top of the ladder. Everything the plugin has.
Everything in Legend, plus:
These aren't for sale either. They branch off Champion, so they include everything up to and including Champion.
| Veteran | Earned through time on the server. Everything in Champion, plus a coloured nickname, all 12 suits, 10 chest locks, 40 chest shops, and the biggest plot on the server - 60x60. It is meant to out-rank everything you can buy. |
| Artisan | For trusted builders, granted by staff. Everything in Champion, plus WorldEdit and VoxelSniper, creative mode toggle, all projectile and death effects, and the full CraftBook mechanic set. |
Separate from all of the above, and the reason /rank exists. Five ladders, 34 titles, and there is no way to pay for a single tier on any of them. You have been climbing all five since the day you joined.
| Dungeons | Torchbearer to Deathless - dungeons cleared |
| Towns | Settler to Archon - your own contribution, never your town's total |
| Mastery | Apprentice to Luminary - eight mcMMO skills added up |
| Trade | Hireling to Guildmaster - your Jobs levels added up |
| War | Skirmisher to Scourge - kills, with heavy anti-farm rules |
Crossing a tier hands you crate keys, extra homes, extra auction slots, a vault, a bigger vault, /workbench, warps and particle effects - the same perks the donor ladder sells, earned instead. War is the one ladder with a stat reward: up to two extra hearts at the top end, allowed only because it cannot be bought.
You wear ONE title. /rank shows all five and lets you pick, and /rank donor puts your bought rank back on whenever you like. The full breakdown is in the Earned Ranks guide.
| Traveler (free) | 3 homes - no plot - 10 shops - 1 lock - 2 auction slots - 7 cosmetics |
| Mystic | 3 homes - 20x20 - 15 shops - 3 locks - 3 auction slots - 175 cosmetics |
| Hero | 3 homes - 25x25 - 20 shops - 5 locks - 4 auction slots - 209 cosmetics |
| Champion | 5 homes - 30x30 - 25 shops - 8 locks - 5 auction slots - 289 cosmetics |
| Legend | 10 homes - 35x35 - 30 shops - 10 locks - 6 auction slots - 320 cosmetics |
| Ancient | 10 homes - 40x40 - 40 shops - 15 locks - 8 auction slots - 465 cosmetics - everything |
| Veteran (given) | 5 homes - 60x60 - 40 shops - 10 locks - 6 auction slots - 301 cosmetics |
| Artisan (staff) | 5 homes - 30x30 - 25 shops - 1 lock - 2 auction slots - 333 cosmetics |
Cosmetics are on at spawn and inside any Towny town. They switch off in the wilderness and during a war - see the Cosmetics guide.
Ranks are applied automatically within about 30 seconds of your purchase completing. If yours hasn't appeared, make sure you've joined the server at least once with the name you bought it for. That is how the rank finds you.
Nothing here is pay-to-win